I am an engine and graphics programmer. I have some Gameplay Programming experience.
The school I'm studying in.
A 3D game engine made by Elias Fahran (my teacher), on which I worked I'm sorry, there are no cats
Link to the Github repo
My teacher's website
A blogpost on my implementation of vectors in the engine
My first attempt at creating a Vulkan-based graphics engine Should've been used in Aer Racers, but ended up being too hard to maintain
Link to my personal fork of the NekoEngine, which contains my work on Vulkan.
First blogpost, describing the first steps in creating the engine
Second blogpost, describing how I adapted my implementation for the NekoEngine
A racing game that I co-developed with my classmates during my final year of study using the NekoEngine
Link to the Release download
Postmortem
An experimental attempt to recreate a chunk rendering system similar to Minecraft's made during my second year with my classmates using the NekoEngine
A blogpost on my work
A very simple arcade-like shoot 'em up My very first game made in Unity
Link to the itch.io page
That's me!
The awesome template used for this website!
© 2022 Simon Canas' blog