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Postmortem: Aer Racers
A retrospective look at my work on our game project Aer Racers.
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7 May 2021
Simon C.
Part 2 - Integrating a Vulkan graphics engine in a game
My experience on integrating my Vulkan engine into a game project.
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7 May 2021
Simon C.
Part 1 - Creating a graphics engine with Vulkan
My experience on creating a Vulkan engine from (almost) scratch.
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7 May 2021
Simon C.
Chunk rendering in a minecraft-like game engine
My experience on optimizing the rendering of chunks in a minecraft-like engine using OpenGL ES 3.0 and SDL2.
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20 Jul 2020
Simon C.
Vector optimization in a game engine
My experience on optimizing vectors in a game engine.
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3 Apr 2020
Simon C.